DirectXDemo by Jay Kraut

This project is a directxdemo simply to render 3D objects in the screen.

The objects are "fishes" defined by the fish class
They are contained in the "fishmanager" class which has a global reference of "TheFishManager"
	The only two function calls are "MoveFishes()" to move the fishes and
	"RenderFishes(LPDIRECT3DDEVICE pd3dDevice)" to render the fishes
	
The class S3DWindow contains all the directx init and render function that is required for
	the program.  It also contains a timer to run the simulation a certian amounts per second
	
	
	
	
	
	
To Alter...
stddef.h contains a whole bunch of variables that could be changed,
	number of fish, size of the world, simulation time etc.
	
To change the bitmap either change the bitmap fish.bmp to whatever bitmap you want.
	This bitmap should be contained in the same directory as the program.
	
To add your own simulation stuff in the OnTimer function of S3DWindow add your own function instead
	of calling fishmanager, or put all your stuff into fish manager.  I would model the classes
	simular to how I did, by having a object class "fish" and then a container to that object class "fishmanager"
		
